Sunday, January 22, 2017

Progress Update #8

once again I've had more unexpected things pop up that i need to deal with, so i haven't had much time to work on this and at the moment it looks like there might be a few more of these updates where i won't have much to show.

Code Update:

    I've started working on a memory manager for the game. The reason is that when your dealing with allocation and deallocation of small bits of memory, fragmentation isn't too much of an issue. But if you need large chunks of memory, you could potentially wind up with large chunks of wasted space. I'm hoping to really did into the chunk system soon to begin work on the world it's self, but for that I'm going to need gigabytes of continuous unfragmented ram.

learning to Art Update:

    I've picked up a book on drawing, so hopefully I won't be wondering around blind anymore and it will speed up my learning.

Sunday, January 8, 2017

Progress Update #7

I'm afraid I've been a little busy with other things, so haven't had much time to work on this project the passed few weeks. So Happy New Year to everyone and hopefully I'll be able to make some progress for the next update.