Alright, so last time I said I was going to set aside time specifically to work on this game, ya, that didn't happen. Some things have kind of cropped up in real life that I need to deal with and I'm going to have to put this game on the back burner for awhile again. Further more I'm not sure I can or even should continue these once a fortnight posts until I'm ready to come back to work on the game. I know this will break the hearts of everyone who reads these posts (all zero of you) but I'm afraid literally everything else in my life has to come first. That said I'm going to continue to my art studies and am thinking of posting some piece of art that I make on my minds account every week or so. so until next time, have a good one.
Sunday, September 3, 2017
Sunday, August 20, 2017
Update #22
Man, it doesn't feel like it's been 2 weeks, but according to the calendar it has been, so guess it's time to make another post. I'm still not quite fully caught up, but I've gotten though the high priority stuff. I've also been thinking about how I want to handle this project going forward, at this rate I'm probably never going to have a version 0.2 to release. So going forward instead of working on the game just when ever I feel like it and have free time to do so, I'm going to start designating part of my week specifically to working on this game. Hopefully this slightly more structured approach will actually see results. Well I think that's pretty much it for this post, hopefully I'll have something more to report for the next one.
Sunday, August 6, 2017
Update #21
Alright, so no progress to report this week, I had some unexpected things crop up and that has put me a bit behind on everything that I need to do. As a result there likely won't be any progress for awhile as I play catch up.
Sunday, July 23, 2017
Progress Update #20
Alright, I have decided to take a step back on the animation system and not have it physics enabled. I think it's pretty clear that I was biting off more then I could chew, so the physics and animation systems are once again separate and the animations won't be physics enabled. At some point in the future I intend to change that, but right now it's holding back actual progress on the game so needs to be shifted to the back burner.
Sunday, July 9, 2017
Update #19
Well, we have another post with no progress to report, shocking I know. the reason is partly the same as last weeks, things are too hot focus most of the time, but also because I've been trying to learn a new artistic concept and it's not really taking yet. I've been bashing my head against this wall and it's been quite frustrating. Some times I think that if I just work really hard at it for a few more months then I'll be able to start drawing interesting things, but then there are times like now here where I slam into a brick wall and fully realize that nope, this really is going to take years. And the worst part is, this still isn't fun, I imagine it's like what math homework is like for normal people. I probably could (and am sorely tempted to) write several pages about how frustrated I am, but it might be best if I end this post now, with any luck I'll be though this wall by the next one.
Sunday, June 25, 2017
Update #18
So for this post I have no progress to report I'm afraid. The temperature is now in the triple digits where I live, so I've been largely spending my free time snuggled up with a block of ice in a heat induced stupor. About the only good news I have is that I've not stopped learning how to art by drawing during the relatively cool night hours.
Sunday, June 11, 2017
Progress Update #17
Alright, so my current progress for the passed 2 weeks is I have been working on the animation system and I'm not very happy with how it's turning out. Apart from the animation system not yet able to do ragdoll, it has a very hackish feel to it. Now I'm fine with small bits of hackish code here and there to speed things up a bit, but I don't really like it for large chunks like the animation system, so most likely after I get ragdoll working, I'm probably going to go back and just rewrite the whole thing. As much as I could use the money, times like this make me glad I haven't set up patreon for this game yet, I'd feel real bad if I had been charging people for the amount of progress I have made.
In learning how to art news, I'm starting to learn figure drawing and have ordered a small drawing mannequin to help me with that. That's pretty much it for this post, hopefully I'll have more for the next one.
In learning how to art news, I'm starting to learn figure drawing and have ordered a small drawing mannequin to help me with that. That's pretty much it for this post, hopefully I'll have more for the next one.
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