Tuesday, February 20, 2018

Funny broken model

Alright, so I compiled and ran my game to test out some code and was greeted by this


I was sitting there laughing for a good 5 minutes looking at this and thought I'd share it. I don't know at this moment what I did to break things yet as I haven't gone in and looked, but probably I messed up the animation or skeletal system. Although it's interesting that the head would be more or less in the right spot while everything else wouldn't be and even though the eyes currently use the same bone as the rest of the head, they seem to be gone. The mouth also seems to be open in a silent scream even though it too uses the same bone as the rest of the head.

Tuesday, February 6, 2018

I'm back

Hello everyone, it has been some time since I posted anything for which I apologize. Pretty much since the time I made my last post I have been wondering what to do about this project of mine and how much to say about what's been going on in my life. Now that it's February of 2018 I have decided to just tell you guys what's going on and what my plans are. So for starters I suffer from crippling depression and I'm not very good with people, which means I spend an inordinate amount of time alone, trying not to think about fellating my 18 gauge shotgun (I was too much of a pussy for a 12). Now originally I was going to make this post in January, but sadly the only friend I had that would speak to me on a semi-regular basis decided New Years Eve was a good time to cut all ties with me and go join a fucking cult (to be clear I have no idea what views the cult has on fucking, so I mean it more as in fuck them rather then to suggest that they are having sex all the time). At this point drowning my problems in the bottom of a bottle is a very tempting prospect, but unfortunately alcoholism is a vice for the rich. Which brings us nicely into the originally reason why I stopped working on this project to begin with. Since graduating collage some time ago, I've not had any luck gaining employment and although I don't know the actual reason, quite likely the depression and lack of social skills played a large part in why interviews never seem to go anywhere. I currently make ends meet by doing various computer related odd jobs such as fixing computers, preforming data recovery, and writing custom software for people. Sadly I don't really get enough of these jobs to get over the poverty line and every month I get to play the 'How am I going to pay for rent' game. I stopped working on this project to really focus on trying to find a solution for my self, but in the end all I've managed to accomplish was spinning my wheels a lot. Now I have thought a number of times about starting a patreon for this game and start e-begging, but I don't really have a product here that I can in good conscience ask money for and back when I made regular posts for an entire year, I only ever got a single comment, which shows there really isn't much interest in this project. Speaking of which lets now look at my plans for this project going forward.

Going forward I intend to come back and start working on this project again, but there are going to be some major changes. First of all as much as I liked posting regular updates on my project, that's going to stop. Instead I'll just be posting progress reports and talking about my game when ever I feel like it. I'm also going to stop caring about an eventual end game and will be working on what ever the hell I feel like. In short I'm going to stop trying to make this a game that others might care about and am just going to be turning it into my little sand box for me to play around in. So as much as I want good fappable artwork and animations in my game, I'm throwing those on the back burner and won't think about them again for some time to come. Instead I'm going to explore the Space Station 13 idea I had awhile ago and will make a little town, fill it with NPCs, and experiment with various AI. I'm also probably going to be bringing things into the first person for awhile so the player isn't forced to stare at the back side of a t-pose.

that's all I have for right now.

Sunday, September 3, 2017

Update #23

Alright, so last time I said I was going to set aside time specifically to work on this game, ya, that didn't happen. Some things have kind of cropped up in real life that I need to deal with and I'm going to have to put this game on the back burner for awhile again. Further more I'm not sure I can or even should continue these once a fortnight posts until I'm ready to come back to work on the game. I know this will break the hearts of everyone who reads these posts (all zero of you) but I'm afraid literally everything else in my life has to come first. That said I'm going to continue to my art studies and am thinking of posting some piece of art that I make on my minds account every week or so. so until next time, have a good one.

Sunday, August 20, 2017

Update #22

Man, it doesn't feel like it's been 2 weeks, but according to the calendar it has been, so guess it's time to make another post. I'm still not quite fully caught up, but I've gotten though the high priority stuff. I've also been thinking about how I want to handle this project going forward, at this rate I'm probably never going to have a version 0.2 to release. So going forward instead of working on the game just when ever I feel like it and have free time to do so, I'm going to start designating part of my week specifically to working on this game. Hopefully this slightly more structured approach will actually see results. Well I think that's pretty much it for this post, hopefully I'll have something more to report for the next one.

Sunday, August 6, 2017

Update #21

Alright, so no progress to report this week, I had some unexpected things crop up and that has put me a bit behind on everything that I need to do. As a result there likely won't be any progress for awhile as I play catch up.

Sunday, July 23, 2017

Progress Update #20

Alright, I have decided to take a step back on the animation system and not have it physics enabled. I think it's pretty clear that I was biting off more then I could chew, so the physics and animation systems are once again separate and the animations won't be physics enabled. At some point in the future I intend to change that, but right now it's holding back actual progress on the game so needs to be shifted to the back burner.

Sunday, July 9, 2017

Update #19

Well, we have another post with no progress to report, shocking I know. the reason is partly the same as last weeks, things are too hot focus most of the time, but also because I've been trying to learn a new artistic concept and it's not really taking yet. I've been bashing my head against this wall and it's been quite frustrating. Some times I think that if I just work really hard at it for a few more months then I'll be able to start drawing interesting things, but then there are times like now here where I slam into a brick wall and fully realize that nope, this really is going to take years. And the worst part is, this still isn't fun, I imagine it's like what math homework is like for normal people. I probably could (and am sorely tempted to) write several pages about how frustrated I am, but it might be best if I end this post now, with any luck I'll be though this wall by the next one.