Code Update:
I've started working on a memory manager for the game. The reason is that when your dealing with allocation and deallocation of small bits of memory, fragmentation isn't too much of an issue. But if you need large chunks of memory, you could potentially wind up with large chunks of wasted space. I'm hoping to really did into the chunk system soon to begin work on the world it's self, but for that I'm going to need gigabytes of continuous unfragmented ram.
learning to Art Update:
I've picked up a book on drawing, so hopefully I won't be wondering around blind anymore and it will speed up my learning.
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