Whoops, completely spaced making a post (that no one will ever read) yesterday. anyway, I have decided the next thing I'll work on for my game will be the animation system. I don't really know how this should work, so I'm kind of making it up as I go along. The first thing I want it to be able to do is ragdoll, I think after I achieve that single actor animations should be fairly simple to implement. But the problem I've run into is ragdoll is a physics based animation and with my physics system and my animation system separate, this would be difficult to achieve. After some thought I realized that physics is a form of animation and should probably be merged into the animation system. This has numerous advantages and will solve a lot of the problems I've been trying to work out and allow all my animations to have physics enabled. Although I've not quite figured out how to translate my animations into something the physics engine understands yet and I strongly suspect I'm going to wind up writing my own physics engine before this game is done.
In other news I'm currently putting the finishing touches on my best drawing yet and have found my old digital camera, so when it's done I intend to post a picture of it to Minds.
No comments:
Post a Comment