Alright, so what have I been up to these last 2 weeks? Well I have been working on character hitboxes, more specifically trying to figure out how to export hitbox physics information from Blender into my game. So far I've made absolutely no progress on that front. What I think I'm probably going to do is actually hardcode it into the game for now just so I can get the other parts of my engine working and then try again later when I have fewer points of failure to deal with.
In other news, I discovered this game called Space Station 13 and I'm probably going to shamelessly steal things from it because it solves my problem of how to make my game fun during the alpha. Basically how it works is the game has rounds that last 1-2 hours. At the start of each round everyone gets a random character and job to role play as. During the round random Space Balls like events can occur that you try to survive though. Because of the large verity of things that can occur, no one really knows how a round is going to play out and as a result you end up with rather interesting stories being crated. By adding this as a gamemode to my game I can have a game that's fun to play sooner, the features that would be needed for said gamemode would also be needed for my final game, and I wouldn't have to worry about players getting attached to their characters or worlds because everything will just get reset at the end of the round anyway.
Well, that's it for this post, hopefully for the next one I'll actually have a ragdoll in the game, which probably wouldn't be all that interesting to watch, but it'll be something.
No comments:
Post a Comment